Community | Content | Audience Growth
I build social systems that turn internet culture into measurable growth.
Content & Audience Growth Strategist with over 6 years of expertise across X, Instagram, TikTok, and YouTube, specializing in organic distribution strategy, platform algorithms, and short-form video production. Generated 1B+ organic impressions over the past 2 years by building scalable editorial systems, producing live and edited programming, and optimizing content through structured analytics and growth KPIs. Experienced leading cross-functional teams, setting measurable audience targets, tracking engagement and retention metrics, and communicating performance insights to product and executive stakeholders.
(I didn't have time to do headshots so I took some pictures with my hotdog)
and counting…
across social platforms
across roles and functions
I’m a content and culture strategist with deep roots in internet ecosystems across creators, meme pages, media brands, gaming communities, underground music, fashion, and the broader YouTube world. I’ve led social direction, original show production, content systems, product-adjacent work, and brand partnerships by treating content like a product that needs structure, scale, and a real understanding of how people actually behave online.
My edge comes from proximity. I’ve spent years embedded in online communities and creator networks, which gives me a strong instinct for what will resonate before trends ever show up in dashboards. Outside of work, I’m really into gaming (MOBAs, roguelites, extraction shooters, strategy, really anything lol..), film and TV, traveling, and spending time with my dog and family. My favorite video game franchises are League of Legends, The Binding of Isaac (anything by Edmund Mcmillen really), Slay the Spire, Smash Bros Ultimate, World of Warcraft, and Nintendo. However, I think my biggest obsession has to be cartoon animation! Some favorite creators are: Bryan Konietzko, Seth McFarlane, Stephen Hillenberg, Gooseworx, Zach Hadel, Chris O'Neill, and many more!
I've been embedded in internet culture long enough to recognize patterns before they become obvious.
Turning accounts into "must-follow" properties through original format creation, distribution strategy, and content pipelines.
Building pipelines, shows, workflows, and quality control that scale beyond any one individual. Cross-functioning work capabilities with previous product management experience.
Helping brands show up natively inside internet culture without feeling forced, outdated, or ad-brained.
I treat culture like an art, not a gamble or a system. You need to truly understand it if you want to inject yourself into it. Audiences are getting smarter and social spheres are rapidly changing more than ever, becoming more difficult for brands to excel in them.
Rebuilt the entire social strategy from scratch, built out content systems and formats, and led a 10+ person team. Took monthly impressions from 120K to over 1B in under 2 years.
Conceptualized and produced a sold-out event that brought together underground music artists and internet personalities. Generated 250-350M organic impressions without spending a dollar on ads.
Helped multiple shop owners go from laptop-on-a-table to broadcast-quality streams using mirrorless cameras, OBS, capture cards, and full AV setups.
Cold-called the CEO, pitched a social strategy, and ran with it. Hit 5M+ impressions and 6K followers in under a month by leaning into deep meme culture knowledge.
Owned all content strategy across a 6-month brand partnership. Embedded gamified short-form content into Microsoft Rewards' core experience and drove a 15.6% retention increase.
Built two original shows from the ground up (The iFunny Show & Savant Breakdown). Handled everything from talent booking and set design to multi-camera direction, editing, and distribution.
Ran a 6-month culture-native campaign for Pudgy Party. Activated a wide creator and meme network across X, Instagram, and TikTok and drove 80M+ organic impressions with zero paid spend.
Founded a parody news brand that helped pioneer a new wave of fake news satire on Twitter. Helped grow a network of spinoff accounts including DailyNoud, HoopsCrave, and Noxic that collectively reached millions.
Explore how strategic content systems and culture-first thinking drove measurable results across platforms, brands, and audiences.

Rebuilt iFunny's social presence from a low-velocity brand account into a high-output, culture-driven growth engine.
iFunny had strong (and unfortunately infamous) brand recognition but severely underutilized social channels. Output was inconsistent, formats lacked identity, and growth had plateaued at roughly 120K monthly impressions.
This wasn't a volume issue - it was a systems & understanding issue. Growth would only happen by building repeatable formats, faster feedback loops, and a point of view rooted in internet culture rather than brand language.
Designed and launched multiple recurring content formats and shows
Implemented a trend-capture → test → scale pipeline
Expanded platform output while maintaining tone consistency
Led and managed a 10+ person content team across ideation, editing, and publishing
In under 2 Years
From baseline
Led across functions


Orchestrated a first-of-its-kind basketball event uniting underground music artists and internet culture figures, generating immense cultural buzz and widespread digital impressions.
The goal was to create a high-impact cultural moment that authentically resonated with Gen Z and Gen Alpha audiences. This meant bridging niche underground music scenes with upcoming and established internet personalities that aligned with eachother, all while securing significant brand involvement and generating massive organic content.
Organizing a large-scale event with diverse, non-traditional talent and ensuring broad appeal beyond core communities required a unique approach.
We envisioned a "skill or no skill" basketball tournament, focusing on personality, entertainment, and content creation over athletic prowess. The strategy involved:


Identified and secured participation from over 20 influential hip-hop artists (e.g., Lil Pump, Lazer Dim 700, Skrilla, Nino Paid, 2Slimey, Boolymon, Tezzus, Lucy Bedroque etc..) and popular personalities (e.g., Tbvnks, Matan Evans, 67 kid, Dave Blunts, Badlandschugs, and so many more. ).
Co-created engaging pre-event hype and post-event recap narratives, designed to fuel viral sharing and discussions across social platforms. Irony and native internet humor was a massive player in this narrative.
Directed videographers and graphic designers, 3D animation artists for high-quality content, ensuring broad distribution across channels like Instagram, TikTok, and X.
Facilitated brand integration, including sponsoring an entire team under the iFunny brand to maximize exposure and authenticity.
Excluding VIP/Super VIP
Across all influencers, brands, creators, clips, etc..
Completely sold out
The event not only achieved a complete sell-out but also garnered significant media attention, featuring in national news publications, solidifying its status as a major cultural phenomenon.





Consulted and assisted multiple Whatnot shop owners in building out high-quality live shopping shows from the ground up. My focus was entirely on the production side and audience development, bringing broadcast-level quality to livestream commerce.

Full production setup & show consulting

Branding, scheduling & AV production

Consulting for a premier Whatnot shop

Production setup & brand identity consulting
Set up DSLR and mirrorless camera rigs with proper lenses, focus pulls, and color profiles for broadcast-quality output. Designed full sets including product staging, background dressing, and lighting placement. Built multi-cam configurations for live angle switching and integrated Stream Decks for scene control, sound triggers, and live transitions. Also consulted on host aesthetics including wardrobe, on-camera presence, and framing.
Built and optimized OBS scenes, transitions, overlays, and capture card pipelines for seamless live production.
Dialed in audio chains and lighting setups to eliminate amateur-looking streams and match the feel of professional broadcasts.
Designed show thumbnails, overlays, and on-screen branding to build recognizable visual identities for each shop.
Advised on show cadence, product category timing, and audience demographic targeting to maximize viewership and sales.
Stayed involved after setup. Troubleshot live issues, iterated on rigs as shows evolved, and built repeatable workflows so each owner could maintain production quality on their own without needing outside help every stream.

A passion project launched in January, focusing on leveraging internet culture to drive organic growth and funnel social audiences directly to the Imgflip platform. One of the largest and most visited platforms for meme creation since the early 2010s, where 6 million memes are created daily across the world. This project was conceived when I reached out to the CEO of Imgflip via cold call - to my surprise he was more than happy to entertain this.
Despite its strong brand recognition as a meme-generating platform with 6 million daily meme creations worldwide, Imgflip's social media presence was nascent and not fully optimized to convert cultural engagement into direct platform usage. The goal was to establish a vibrant, high-traction social identity that directly served the product.
Recognizing the untapped potential, this project was undertaken as an unpaid, equity-potential endeavor. The strategy centered on deep immersion in internet culture, executing mainstream humor, nostalgic activations, and leveraging cross-communication on an executive level alongside existing creator networks and industry knowledge to create magnetic content.
Developed and deployed highly shareable meme content aligned with current internet trends and broad appeal.
Tapped into generational nostalgia with content evoking past internet eras, fostering deep emotional connections.
Leveraged a strong network of creators and meme pages for cross-promotion and content amplification.
Applied refined insights into platform algorithms, audience behavior, and content virality mechanisms.
Reached in under 1 month
In under 1 month
Significant achievement: Audience perception and community building is in full-effect. Strategy is working on X and we plan to expand to short-form platforms (TikTok/Instagram) soon.


Supported Microsoft Rewards by adding interactive, content-driven engagement loops through AI generated gameplay and trivia integrations.
Microsoft Rewards delivered value, but user engagement was shallow. Retention depended on passive and rather dull point accumulation. Integrating something everyone already loves into the feedback loop was our goal. Short-form Content.
Gamification only works when users feel progress. By embedding Rewards directly into short-form interactive gameplay, trivia, and sweepstakes, engagement could shift from transactional to habitual.
Led all content strategy and production for the partnership (6 months). Assisted the tech team in training LLM.
Built trivia video templates, interactive challenges, and content integrations tied to Rewards points
Ensured VersusGame felt native to the Microsoft Rewards product experience. Working symbiotically with each product team.
Among users engaging with Microsoft Rewards
Full content lifecycle
Partnership performance resulted in renewal and continued after my departure, demonstrating sustained value creation.
Built original, high-production shows to expand iFunny beyond feeds and into long-form culture programming.



iFunny lacked original video programming that showcased brand personality beyond short-form content. There was an opportunity to create flagship shows that added credibility and depth.
Original shows succeed when they translate internet culture into structured programming — not when they imitate traditional media.
Launch shows with clear cultural lanes and distinct identities
Prioritize production quality to compete visually with established platforms
Build internal systems for repeatable, scalable production
Guest booking, script development, set design
Multi-camera setup, audio engineering, live direction
Editing, color grading, thumbnail design
Platform optimization, release scheduling, short-form clipping

Delivered a humor-driven, culture-native campaign for one of the largest Web3 brands without paid amplification.
Pudgy Penguins needed to promote Pudgy Party without alienating mainstream audiences or feeling like a crypto ad. This is a GAME produced by the creators. Not a crypto project.
Anything attached to Crypto in marketing fails when it talks at culture. It works when it becomes culture - especially through humor and familiar meme language.
Create comedic content instead of branded ads
Activate a distributed creator and meme network
Optimize for shareability first, conversion second
Produced original humor-based content over a 6-month campaign
Activated a spider-web network of meme pages, creators, and humor influencers
Coordinated messaging across X, Instagram, and TikTok
Oversaw creative direction and content alignment across accounts
Across all participating accounts
Through follower growth and downloads
Zero reliance on traditional ads
I optimize for what people actually want to share, not just what they'll passively scroll past.
Understanding several demographics (emerging and established) is how you can truly growth hack your way to the top. Speak their language and they will adopt you. I can help translate.
Comments reveal more than dashboards. Real feedback lives in the replies. (except Twitter bots lol)
Volume without structure kills quality. Systems create consistency.
"Brand safe" doesn't have to mean boring. Culture and safety can coexist.
Social is an art, very few social managers understand what it takes to truly build something that sets you apart. YOU have to put a part of yourself into your work.
Rapid testing loops that identify and scale winning formats
Content standards and format documentation for consistency
Clear roles, QA processes, and feedback cadence
Scalable workflows from ideation to publishing
Learning-focused analysis, not punishment-based metrics
Adobe Premier, Adobe Photoshop, Canva, Figma, CapCut, FL Studio, Audacity, Drop Box, NAS Systems, Sony Cameras, Sennheiser Lavalier/Audio Set-Ups, Tascam Set Ups, Show/Studio Lighting
Trello, Google Workspace, Discord, Slack, NAS Server.
Native platform analytics and custom reporting dashboards.
My own personal spider-web from genuine human interaction!
AI as support for efficiency, not replacement for strategy.
Founded and built OnGodNews, a parody news brand that pioneered the fake news satire movement on Twitter. The network spawned influential accounts including DailyNoud, HoopsCrave, and Noxic, collectively reaching millions and shaping a recent popular genre of parody news & ironic memes on Twitter (X).
If you need a "that's good enough", generic socials - I'm not your guy. If you need relevance, reach, culture, and systems that scale - let's talk.
ANDY NAWROCKI (Valenzuela)